Students are only to describe concretely what is in the image. In this step, students are not to assign any type of value judgement, analyze, or interpret the piece. When students are presented with a medium of art, be it a piece of visual art, a video of a dance routine from a ballet, or a piece of music, they must first describe what they see or hear in the sample. The first step in this process is description. Vansicklin’s process for formal observation consists of four main steps that are moved through consecutively until a concept statement is formed at the end of the sequence that states our final interpretation of the work. In this session, we examined samples of the four main art forms visual art, music, dance, and theater and worked through her process of formal observation. Vansicklin is a Visual Art Teacher at the Performing and Visual Arts Magnet Program located in Anne Arundle County Public School System, Maryland. In this post, I would like to reflect and expand upon a session presented by Caroline Vansicklin on the topic of “meaning making in art through formal observation, analysis, interpretation and evaluation in order to develop concept statements” (Vansicklin, 2015). While there, I attended a number of excellent sessions and networked with educators from across the state of Maryland who are dedicated to integrating the Arts during classroom instruction. This past Thursday, I attended the Cultural Arts for Education (CAFE) 2015 Conference presented by the Arts Education in Maryland Schools Alliance (AEMS) at Towson University located in Towson, Maryland. A review of Caroline Vansicklin’s presentation at the Cultural Arts for Education (CAFE) 2015 Conference held at Towson University May 28th, 2015.
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Overall, Planet of Lana shows great promise in the areas of platforming and atmosphere, but how well it fares in the puzzle and story departments still has yet to be seen, if only because the demo focused on the very beginning of the game, making it a little harder to get a read on the bigger picture. This moment also made for a solid puzzle as well, having to properly have our little friend distract them while using the rock beast as a platform to get to a higher ledge (thankfully, our small friend is nimble enough to jump up and follow), which was a simple yet fun bit. Haunting yet visually impressive stuff that also offered a bit of world-building. The highlight for me was a massive moving rock that crawled around on jet-black tentacles that came across as a beautiful part of nature…up until it stopped in front of our heroes and grabbed them, dragging them beneath its rocks. The highlight in Planet of Lana, though, is its gorgeous setting and graphics, presenting this serene landscape filled with intrigue, a land of vast greenery dotted with enough creepy back goo and tentacles to get you to wonder just what the heck is going on here, in visuals that some have compared to a Studio Ghibli piece. The idea of a partner in these types of games feels like it has been done before (heck, Another World was at least exploring similar themes in terms of story over three decades ago), and this does mean that good chunk of the puzzles essentially boiled down to “order alien to stand in the right place,” but they are still some particularly well-crafted puzzles, especially in later sections when trying to restore power around abandoned villages. Well, okay, one fun wrinkle when it comes to the gameplay is the cat-like alien that accompanies our protagonist, who can be commanded around to sit, follow or go to specific spots if needed. Truth be told, it wasn’t my personal pick for their best game that’s been showcased (that would go to either Swordship or Wavetale), and so far, it hasn’t exactly brought that much new to the table when it comes to the genre, but what it is there is still excellent stuff that should hopefully make for one impressive adventure in the end. An atmospheric 2D puzzle-platformer about a young girl and their alien friend navigating a distant planet. The publisher has made it clear, however, that Planet of Lana, from developers Wishfully, is primed to be the big one for them right now. So far, Thunderful have set up an impressive slate of upcoming games, as shown via our previews this past year of games such as The Last Hero of Nostalgia, Wavetale, Togges, Worldlessand Swordship. M1928A1 Howard This is my M1928A1 Thompson, Sn. Can you guess which is not? Various Models Frank These pictures are from Frank Iannamico's new book American Thunder The Military Thompson WH M1 Bill WH M1 This gun is one of the last M1's produced. Included in the picture is some of Tommy's favorite toys (and mine).Ĥ out of the 5 drums are originals. This gun was an original.22 cal machine gun that A/O converted to.45 when the ban came about limiting supplies. The drum is a Type 'L' 50 rounder (runs flawlessly). 1928 Andy These photos are of my 1928 W.H. Thompson 1928a1 Serial Numbersĭon't you wish AO had made something like that? M1A1 James Using a hired M1A1 for a re-enactment in 1999 - earplugs a necessity. Below is a 28 display gun put together from a parts kit. Drum Carson Here is a picture of my 28WH w/WH 39rd. I had to have 'Sgt Saunders' Thompson and proceeded to make one out of wood without any measurements or ever holding one! - Had to have a Thompson since I was 10 Various (Colts) No Name Pretty Big Selection Here!! M1 Savage Stefan Just the picture:o) 28WH w/WH 39rd. M1 Savage No Name 1921A Colt 1928 Savage M1 Savage M1, 2-1927A1 deluxe models and a 1927A3 22cal model Mike Ok so there only semi auto versions, but they still are a blast to shoot! M1A1 No Name Photo of my M1A1 Thompson gotten in 1995, together with one I made as a 10 year old kid. Best Semi-Auto timed rate: 30 rounds - 8.5 seconds (from the hip) 1921A Colt. The sling is an un-issued 1914 Kerr Web Sling. From NY The stock & rear grip were replaced with an old WW-II stock & grip.The actuator knob on top of receiver is a 1921 style from Doug Richardson. Work done by PK West Hurley Auto-Ornance 1927A1 - (Semi-Auto) with Cutts compensator. Thompson Gallery -Thompson SMG Photo Gallery Thank You To Everyone Who Sent Images! To see any updates you may have to Model Owner Any Interesting Facts on This Thompson Photo Link Kahr 1927A1 Devlin Powers Custom SA Thompson done in the fashion of a Colt '21 Model. When PMMC is used as an ammeter, except for a minimum current range, the moving coil is connected across a suitable low resistance shunt so that only a small part of the main current flows through the coil. The PMMC has a variety of uses onboard ships. Related Read: Importance of Insulation Resistance in Marine Electrical Systems These springs serve as a flexible connection to the coil conductors.ĭamping is caused by the eddy current set up in the aluminium coil, which prevents the oscillation of the coil. The controlling torque is provided by two phosphorous bronze flat coiled helical springs. If the permanent magnet field is uniform and the spring linear, the pointer deflection is also linear. When the torques are balanced, the moving coil will stop, and its angular deflection represents the amount of electrical current to be measured against a fixed reference, called a scale. The deflecting torque is produced by the electromagnetic action of the current in the coil and the magnetic field. When a current flow through the coil, it generates a magnetic field proportional to the current in an ammeter. The coil which carries a current, which is to be measured, moves in a strong magnetic field produced by a permanent magnet and a pointer is attached to the spindle, which shows the measured value. The current is fed to the coil through spiral springs, which are two in numbers. The coil is pivoted on the jewelled bearing, and thus the coil is free to rotate. ConstructionĪ coil of thin wire is mounted on an aluminium frame (spindle) positioned between the poles of a U shaped permanent magnet, made up of magnetic alloys like alnico. In PMMC, as the coil moves in the magnetic field, eddy current sets up in a metal former or core on which the coil is wound or in the circuit of the coil itself, which opposes the motion of the coil resulting in the slow swing of a pointer and then come to rest quickly with very little oscillation. at rest in the scale, without oscillating to give an accurate reading. This torque ensures the pointer reaches an equilibrium position, i.e. The controlling torque is directly proportional to the angle of deflection of the coil.Ĭontrol torque C t =Cθ where, θ = deflection angle in radians and C = spring constant Nm /rad. The value of control torque depends on the mechanical design of spiral springs and strip suspensions. This torque is produced by the spring action and opposes the deflection torque so as the pointer can come to rest at the point where these two torques are equal (Electromagnetic torque = control spring torque). Related Read: Types of Mechanical Measuring Tools and Gauges Used on Ships Controlling Torque spacedesk DRIVER software is capturing their screen content, compressing it and transmitting it over the LAN (Local Area Network) to the spacedesk VIEWERs. These additional virtual displays can mirror the main screen or extend the Windows Desktop. The spacedesk server runs a Windows service and the WDDM Display Driver which is visible to Windows just as an own separate virtual graphics adapter (Windows 10) or as additional virtual display monitors on the primary graphics adapter (Windows 8.1). Primary Windows Machine (network display server) WiFi through router/switch/hub (worst performance) System Requirements.USB Tethering or USB to Ethernet (intermediate performance).WiFi direct connection to Access Point (intermediate performance).Ethernet cable through router/switch/hub (good performance).Ethernet crossover cable direct connection (best performance).It can be one or multiple of the following: The Network Connection in between can be direct or through router/switch/access point connected by cable or wireless. Linux PC and a variety of other machines (HTML5 VIEWER)ģ.Windows PC, laptop or Surface Pro tablet (Windows Desktop application).Android tablet or phone (Android VIEWER).It can be one (or multiple) of the following: The Secondary Machine runs spacedesk VIEWER software which acts as the secondary display. Surface Pro tablet (Windows Desktop application)Ģ.This allows to extend or duplicate the Windows Desktop to the screen of another machine over the network. It includes network display server software and display device drivers. The Primary Machine runs the spacedesk DRIVER software. Each one of the two machines is running its own kind of spacedesk software:ġ. Ethernet or Wireless) supporting TCP/IP network protocol. These machines must be connected via a Local Area Network (e.g. List of Incompatible Windows ApplicationĪt least 2 machines are needed to operate spacedesk.Manual Uninstall (Troubleshooting Only).Wifi Direct / Wifi Hotspot / Wifi Access Point.Incompatible Display Hook Driver Detected.Windows 10 Known Issues and Unsupported Features.Windows 8.1 Limitations and Unsupported Features. Windows 10 Desktop Duplication (mirror) option not available.Windows 10 Crash with BSOD (Blue Screen of Death).Verify Network Connection and additional Display Monitor.Connecting a new display monitor over the network.Desktop Extension or Desktop Duplication (mirror) Settings in Display Switch.Desktop Extension or Desktop Duplication (mirror) Settings in Display Control Panel.Mouse, Keyboard, Touchscreen And Pen Input.Run on any Machine in HTML5 Web browser.Install on Windows PCs, Laptops and Surface Tablets.Install on Android and iOS Smartphones and Tablets via App Store. In the center, they founded Camelot, the glorious place of peace known as the One True City. Each forged a Realm out of the tiny area of habitable land left in the world. With the power of these artifacts, they became what they were most like inside: Arthur, Sigurd, and Nuada. Three brothers appeared, and took the three swords. They forged three swords of power and who ever can pull the sword from anvil will become a king. The Emissaries gifted the diverse races with immortality in order to repopulate the world. Then came the Emissaries mysterious creatures from beyond the Veil who came to this world during the Piercing. Sometimes, the changes made them stronger usually, the unchecked magic made humans into monsters. Abominations and new races were forged from the fires of magic and winds of the Veilstorms, creating something new out of humanity. These storms tore across the earth and changed everything. Its violent reactions caused the Veilstorms. Some hold that the Veil itself is alive a mysterious entity that did not like being pierced. Through that tear in reality came the Dragons. The Veil was the only border between our world and a stranger, more magical world Beyond. Taking place after an apocalyptic event known as First Breaking of the World. Jacobs denies considering the game a spiritual successor to DAoC although stating he could have legally done so had he chosen to. The game is planned to have large scale PvP battles as a primary focus to its gameplay. Also like DAoC, the game will borrow from Arthurian legend, Norse mythology, and Irish mythology while adding new and original elements to it. Currently there is no release date available for it.Ĭamelot Unchained is considered to be a spiritual successor to Mark Jacobs' prior game Dark Age of Camelot (DAoC) and will prominently feature a Player versus Player (PvP)-centric design which Jacobs now calls "Tri-Realm". The game is based on its own proprietary game engine engineered for server-side physics and large-scale battles, and as such will focus primarily on open World PVP rather than "theme park" instanced encounters or battlegrounds.Ĭamelot Unchained entered Beta 1 phase on July 31, 2018. Its crowd funding campaign has raised US$4.5 million with Jacobs contributing an additional $5 million from his own assets, and raising an additional $7.5 million from investors, for a total of $17 million. Leading its production is Mark Jacobs, the former designer of Dark Age of Camelot. Massively multiplayer online role-playingĬamelot Unchained is an in-development fantasy massively multiplayer online role-playing game from City State Entertainment which was partially funded through Kickstarter. The OS9 version is still a great emulator for classic games, particularly vector games. Still usable, but it has quirks, and it's obviously long out of date in terms of MAME versions, so a lot of MAME features aren't available (i.e., overlays and backgrounds, many video controls, etc.). MacMAME is indeed dead, which is a shame, as it had the most Mac-like and intuitive front end. I've had an OS X (Hackintosh) cab up and running for the better part of a year now, and used a Mac Mini at my TV for MAME-ing for over a year before that. Every emulator has both decent gamepad AND keyboard (read iPac) support (Most PC emu's have crappy Keyboard settings), perfect scaling/overlay/syncing options for video (all banister apps share the same settings/options for this).Ĭonclusion: the Mac experience is not very up to date (playstation 2/wii emulating anyone?), but it is best in ease of use on any platform. They are sometimes a little behind compared to compatibility and speed of PC version, but Mr Banister (the guy who ported more emulators to mac than anyone else) is king of GUI for emulators:Ĭompared to PC emulators, the mac counterparts are heaven in usability terms. SDL Mess is very good up to date and includes the latest MAME developments. They only skip many versions, so 0.124 is the most recent. Mame OSX is a Intel/PPC modern Mame implemention. Shame he did not receive enough donations to consider the project worthy to debug and add U360 support and stuff like that. It's so easy, it makes me sick of Windows FE's and crying that the guy stopped the project Furthermore, it is utilized by experimental software developers to quickly test and create fully-fledged software applications.The roots of are in the creation of beautiful interactive menus.You’ll love the things we’ve done in AutoPlay Media Studio 8.Full online access, computer synchronization, video playback.Quickly create the best functionality for the Microsoft Windows platform.
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